Since the beginning of my journey as a programmer 15 years ago, I’ve worked from low-level graphics to generalist solo dev, from indie to AAA mobile, PC, VR and console games.

What I love most is inspire other devs and artists to discover, learn and love graphics technology!

Proud to collaborate with some awesome companies

Projects

Derby Creek

Derby Creek

A pixel art, relaxing fly fishing roguelite where you go on recurring trip. I worked on the water shader, complete day-night cycle and weather effects.

Steam

Roles: Shaders

Rainbow Six Extraction

Rainbow Six Extraction

An online FPS in which players must work together to combat parasite-like aliens. I created visual effect systems for the artists to be used, like volumetric fog and lighting.

Steam Virtual Reality

Roles: Shaders Optimization

Hitman Sniper: The Shadows

Hitman Sniper: The Shadows

A mobile shooting game featuring realistic visuals and advanced graphics. I developed many visual effects like deferred lighting, water and lens flares.

Android iOS

Roles: Shaders Optimization Art pipeline

Lightmatter

Lightmatter

An atmospheric first-person puzzle game where shadows kill you. I mainly helped with profiling and optimization in order to ship the game.

Steam

Roles: Optimization

Void Crew

Void Crew

A chaotic co-op roguelite where you have to operate your own spaceship as a team (up to 6 players). I helped optimize the game for an early demo.

Steam

Roles: Optimization

Down in Bermuda

Down in Bermuda

A quirky adventure filled with puzzles to solve and mysteries to uncover. I created various effects such as water shader and boss dissolve.

Steam Virtual Reality Android iOS

Roles: Shaders

VR Simulators

VR Simulators

A series of simulators (road, sea, crowd) used in the medical field for dizziness rehabilitation. All features procedural elements, dynamic time of day and dynamic weather.

Virtual Reality

Roles: Programmation Sound effects Shaders

De Montreal à Bali

De Montreal à Bali

A VR musicology experience where you can listen to various instrumentation of the same piece. It has been presented many times before or after concerts or at conferences.

Virtual Reality

Roles: Programmation Art Audio integration

Fantaisie Harmonique

Fantaisie Harmonique

A VR experience based on a music piece written for 12 guitars (6 acoustics and 6 electrics) by Jason Noble, where you can move around to focus and listen to only one instrument at a time.

Virtual Reality

Roles: Programmation Art Audio integration

Shadergraph Essentials

Shadergraph Essentials

A plugin suit I created for the Unity and release on the asset store, to help artist create awesome shaders!

PC

Roles: Shaders Tool development