Graphics programmer and technical artist
Since the beginning of my journey as a programmer 15 years ago, I’ve worked from low-level graphics to generalist solo dev, from indie to AAA mobile, PC, VR and console games.
What I love most is inspire other devs and artists to discover, learn and love graphics technology!
Proud to collaborate with some awesome companies
Projects
Hitman Sniper: The Shadows
A mobile shooting game featuring realistic visuals and advanced graphics. I developed many visual effects like deferred lighting, water and lens flares.
Roles: Shaders Optimization Art pipeline
VR Simulators
A series of simulators (road, sea, crowd) used in the medical field for dizziness rehabilitation. All features procedural elements, dynamic time of day and dynamic weather.
Roles: Programmation Sound effects Shaders
De Montreal à Bali
A VR musicology experience where you can listen to various instrumentation of the same piece. It has been presented many times before or after concerts or at conferences.
Roles: Programmation Art Audio integration
Fantaisie Harmonique
A VR experience based on a music piece written for 12 guitars (6 acoustics and 6 electrics) by Jason Noble, where you can move around to focus and listen to only one instrument at a time.
Roles: Programmation Art Audio integration
Shadergraph Essentials
A plugin suit I created for the Unity and release on the asset store, to help artist create awesome shaders!
Roles: Shaders Tool development