Since the beginning of my journey as a programmer 15 years ago, I’ve worked from low-level graphics to generalist solo dev, from indie to AAA mobile, PC, VR and console games.

What I love most is inspire other devs and artists to discover, learn and love graphics technology!

Proud to collaborate with some awesome companies

Projects

Rainbow Six Extraction

Rainbow Six Extraction

An online FPS in which players must work together to combat parasite-like aliens. I created visual effect systems for the artists to be used, like volumetric fog and lighting.

Steam Virtual Reality

Roles: Shaders Optimization

Hitman Sniper: The Shadows

Hitman Sniper: The Shadows

A mobile shooting game featuring realistic visuals and advanced graphics. I developed many visual effects like deferred lighting, water and lens flares.

Android iOS

Roles: Shaders Optimization Art pipeline

Lightmatter

Lightmatter

An atmospheric first-person puzzle game where shadows kill you. I mainly helped with profiling and optimization in order to ship the game.

Steam

Roles: Optimization

Void Crew

Void Crew

A chaotic co-op roguelite where you have to operate your own spaceship as a team (up to 6 players). I helped optimize the game for an early demo.

Steam

Roles: Optimization

Down in Bermuda

Down in Bermuda

A quirky adventure filled with puzzles to solve and mysteries to uncover. I created various effects such as water shader and boss dissolve.

Steam Virtual Reality Android iOS

Roles: Shaders

VR Simulators

VR Simulators

A series of simulators (road, sea, crowd) used in the medical field for dizziness rehabilitation. All features procedural elements, dynamic time of day and dynamic weather.

Virtual Reality

Roles: Programmation Sound effects Shaders

De Montreal à Bali

De Montreal à Bali

A VR musicology experience where you can listen to various instrumentation of the same piece. It has been presented many times before or after concerts or at conferences.

Virtual Reality

Roles: Programmation Art Audio integration

Fantaisie Harmonique

Fantaisie Harmonique

A VR experience based on a music piece written for 12 guitars (6 acoustics and 6 electrics) by Jason Noble, where you can move around to focus and listen to only one instrument at a time.

Virtual Reality

Roles: Programmation Art Audio integration

Shadergraph Essentials

Shadergraph Essentials

A plugin suit I created for the Unity and release on the asset store, to help artist create awesome shaders!

PC

Roles: Shaders Tool development