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Why start a newsletter in 2026?

I know, right? I feel a bit like it’s 2005 and I’m starting a new skyblog ^^ Why then?

Well, I don’t know about you, but I am very tired of social media: of the constant stream of content, of everyone trying to sell you a new product, a new course or just to grab your attention. I feel like it’s both way too much information and not enough; everything seems shallow and empty.

Anyway, since I started this musical journey I’ve wanted a place to share what’s going on with family, friends or anyone interested. My own small corner of the internet that’s personal, without ads, registration needed or data tracking.

So welcome! I’m aiming for about 2 to 4 entries a year; you can either come back here once in a while or subscribe via this form. I will never, ever spam you with anything else.

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A look back on 2025

Finishing music university

image-left In May 2025, I graduated from my bachelor’s degree in music writing at the University of Montreal! And while it wasn’t perfect, I had a blast and learned so much, both from teachers and other students. I would 100% do it again given the chance!

During this time, I also worked on a couple of university projects as a developer: 3x virtual reality (VR) experiences and an augmented reality (AR) one!

The highlight of my time there was without a doubt the two video game audio classes, especially working amongst the audio team on the Bolt’N’Punch video game.

Career prep

Starting a new freelance business (as in, composing music for video games!) is definitely a challenge and so I did try to come prepared. But more than anything, I’m trying to not rush it and enjoy the journey 😄

I started by creating this brand new website, the hard part being I needed to represent both sides of my skillset (programming and music). For those interested, I used a framework called Jekyll. Everything is hand-coded, and I have a huge list about how to improve upon it.

I also created a music portfolio video (also called music reel) that showcases a few tracks I’ve done so far. It is humble and small, but it is there!

Gamejams!

image-right I also started doing gamejams! Well, actually just one ^^ The jam was “Minijam 188” with the limitation “All in a Box”.

I had found the team on Reddit and they were super talented and incredibly nice to work with. We were spread out around the globe, and basically spent the whole 48h of the gamejam in a video call together.

You can play it for free, but be warned that it’s quite hard!

Alternatively, you can watch me speed-run through the game (and hear the music and sound effects!) in the video below.

New music, new games!

I’ve been extremely lucky to compose for a few games in 2025, especially considering it’s my first year as a composer!

Powerplay

The soundtrack is done, 25mn full of epicness and heavy metal! The game is already in a pretty advanced state too. It’s been my very first soundtrack released on Bandcamp and on Youtube with added annotations.

Heir of the Forge

image-left An old-school 2D JRPG with a focus on skill crafting and inspired by all the best ones (Dragon Quest, Final Fantasy …etc).

The game is still in prototype state but we’re making very good progress, I’ve composed about 10 minutes of music already. The soundtrack will feature a blend of retro and power metal, and I’m super happy to share the main theme with y’all!

Ryze

image-right This one I can’t share much about yet, but I am extremely excited for it!

What I can say is there should be a playable demo fairly soon. The game is visually stunning, and the soundtrack is also inspired by retro games (late SNES / early PS1 era) and is very distinct from everything else I’ve done so far!

Coming next!

These next few months I have some tracks to create for Heir of the Forge, as well as sound design and music for Ryze to support the upcoming demo. I’ll also be composing for yet another retro indie game that I can’t share at the moment.

As you can see, I’ve got a lot of retro gaming projects on my hands, and so these past few months I’ve learned a lot about how to best recreate this music genre. How far to go, how faithful to the hardware, how to make retro music sound nice to modern ears. I might do a blog post about it!

Anyway, it was a really long newsletter, but there was a year worth of catching up to do! Hopefully the next one will be sooner and smaller. Til next time folks!